#Fs13 feeding cows mod#
We thank all mod-teams who support MaizePlus by providing maps for our MaizePlus and ForageExtension update.Ĭaution! MaizePlus mod is neccessary for this Extension to work. Similar changes were done to the other animals.
![fs13 feeding cows fs13 feeding cows](https://www.ls2013.com/wp-content/uploads/2012/11/imt_cattletrailer.jpg)
+ concentrates 1%-15% (soybean / ccm / barley / canola) + fresh-fodder-category – grass, clover, chopped-maize + silage-category | protein – clover-silage, alfalfa-silage + hay-category | structure – hay, clover-hay and alfalfa-hay Medium to good feeding cows took calves, 200 to 400 lbs. + silage-category | energy – maize-silage, grass-silage and wcs-silage 4 suers l.oitf 4 steers 670 24 steers 27 F steers 1.01 so st een. – with tmr forage mixing you can feed things you can’t feed directly (for example Sugarbeet, Potato or Grains) Geotiffs that contain both collar and non-collar editions in a single. These maps are available in several formats: Geo-enabled PDFs. FSTopo maps are 7.5 minute, 1:24,000-scale over the conterminous United States, and 15 minute X 20-22.5 minute, 1:63,360-scale over Alaska.
#Fs13 feeding cows series#
category (hay) needs to be filled seperately to reach 100% production FSTopo is the Forest Service series of large scale topographic maps. – the tmr forage mixing can fill 3 of the 4 categories, the 4. – cows don’t eat the highest production feed first, they eat all 4 feed-groups at the same time – feeding is split into 4 feeding categories I will explain the changes with the cows as example: – feeding can be adjusted map-specific (for example for new/custom animal types) – silage-bales of the different silages, empty bulk goods pallets and carrot pallets for feeding can be bought in the store – mixer wagons have more inputs and possibilites so the mixture is more complex and realistic 8 custom farm areas on the map with the cow, hogs, sheep, horse & chicken pens. – all food groups for all default animals reworked and adjusted You can sell and feed the different silage-types too. – Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries without bale triggers) – filltype mass adjusted to Giants standard Description: Beef Cow Barn: Manure system Ready Price: 250000 Daily upkeep. – Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now. – Horse-Hay and Horse-Silage buyable bales in shop (HorseExtension ready) – animalFoodAdditions.xml in map fixed (works now) This Extension also doesn’t add any more heighttypes so you don’t have to worry about that. If you want to harvest Alfalfa or Clover as fresh fodded or hay you need a Map that is ready for MaizePlus ForageExtension fruit types.Īlfalfa-Silage, Clover-Silage and carrots can be bought in the shop to feed your animals regardles of map preperation. We also add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots. First the differentiating between the different silages from MaizePlus makes sense now, but the feeding in general is reworked to make it more interesting and also more realistic. Leave them to ferment for what, 3-4 FS days? About a month in game time.This Extension for MaizePlus reworks the feeding system in FS completely. Take them to a clear, cut grass or cultivated field and lay them out in rows, unstacked if you have the space.
![fs13 feeding cows fs13 feeding cows](https://guides.gamepressure.com/farmingsimulator2013/gfx/word/945392657.jpg)
If you want to be realistic, wrap the bales, loading and unloading them without using a bale fork, using the carrier thingy instead of stabbing into the bale. You can tell a rotten bale because they smell vinegary. Popping holes or puncturing the plastic also damages it by letting in air, which will cause rot. Moving the bales shifts the contents inside and can cause uneven fermenting, so once they get placed in a good storage area you don't move them at all until they're ready to unwrap and use. Cows may be purchased at the animal store, using the animal. Cows produce these substances at a higher rate as long as they are provided sufficient care.
![fs13 feeding cows fs13 feeding cows](https://64.media.tumblr.com/eb9519b027649b237a83517a0b3c99f5/b7db8b248b3538c2-00/s540x810/ca22b9f3c797d1875e85fa8a6033bc6b50b2d77b.jpg)
![fs13 feeding cows fs13 feeding cows](https://guides.gamepressure.com/farmingsimulator2013/gfx/word/945392501.jpg)
Cows generally produce Milk, but they can also be made to produce two different kinds of fertilizers (Manure and Slurry).
#Fs13 feeding cows simulator#
The idea is to keep the plastic as airtight as possible and as tightly wrapped as you can get it. Cows or Cattle are one of the three types of animals available in Farming Simulator 17. It usually takes between 3 and 6 weeks, depending on storage and weather conditions, for the bale to become silage. In real life once you wrap a grass (or wheat or whatever grassy crop - it can be darn near anything) bale for silage, the idea is to wrap them and then as soon as possible get them to a clear area - no places for rodents or pests nearby - and then not touch them until they're fermented.